It is better to start first devlog with the very beginning and all important moment in drawing that affected the World I will be creating now:
The year was somewhere a middle of 200x-s, mom bought me a book “How to Draw Comics”, but the only thing I read and remember was how to draw buff muscular hero-man in a very poor way. It is then my first OC was created; name was Drodo ‒ which was a merge between Frodo from The Lord of The Rings and Droideka from Star Wars, because both movies were trending back then. The only thing I can remember about how he looked is his face, something like this:
Some Years Later I played Warcraft 3 for the first time (I think it was after Frozen Throne release), and so my first OC race was made ‒ the Tree-people… and as you can expect, they looked the same as the Lord of The Rings Ents, but with Night Elf colors…
Shortly after, I played Warhammer 40k Dawn of War, and as you know, my active interest in Warhammer 40000 lasted for 2 decade. It indeed will affected the world I make: I tried to keep it Grim Dark as much as I can (but with tits and butts and cute woman jiggling around it is not that Dark nor Grim anymore), highly religious (at least this is prominent), Ideologically divided (rivalry between Tits and Butts) but unified under a Global Threat (Those who don’t like Tits and Butts).
Sometimes later I played Heroes of Might and Magic 5, and this was indeed pushed me to make fully first OC world. Medieval setting, with Many Races/factions based on nature elements were thought and drawn: I can remember water, fire, earth, air, thunder, plant/life, decay/rust, light, darkness/death, metal, gravity… The Planet would be massive – the size of 10 suns! And I wanted to draw it in every detail! Every city, every street, every house… but you can guess why I dropped that Idea. I even started writing a book in that world, I think 10+ pages were finished.
Around this time my parents bought me my first drawing tablet, which originally I didn’t use for some time because I though that I will easily became famous by traditional means.
Eventually that first OC world was changed – I became disinterested in Fantasy and leaned more to Sci-Fi. Only 4 elemental races were left, no humans: Fishmen, Beastmen, Birdmen, Lizardmen; and Ancients who went (not) extinct – they could shapeshift, see/hear/talk/smell with the skin instead of usual ways, they also created these four races as cute pets, all the planets and Sun itself; main/home planet was the engine of this solar system, because it didn’t travel through Universe, it was moving Universe around itself.
There is a lot of stuff I made for this OC World, some Lore was written, some language was created, some Art was made… like these:
During this time I was also writing a new book, for a separate “franchise”. It was about “Green” postapocalyptic Earth. Almost 200 pages were written for the first book, while I wanted to write 3. Multiple characters on every continent would eventually meet in one place, beat the bad mutant guy who lords over all of humanity, and find out about… the third franchise, which was about humanity before it arrived on Earth. The third franchise would act dozens of thousands years in the past, about galactic conflict of humans and… Fishmen, Beastmen, Birdmen, Lizardmen from the first franchise dozens of thousands years later, because they want to revenge bad mutant guy who lords over all of humanity… and do you know who is the bad mutant guy? The last surviving Ancient from the first franchise!
Eventually I immigrated, started to work and then had no time nor interest to continue this.
Many years would past, and during these years I would understand that human brains can create the same patterns and ideas even if separated by half of the globe. Like, at the end, my Fishmen race had these distinct features: electricity, invisibility, four arms, a lot of pirates with spears and blades and sniper rifles, round shapes on building and armor… that is a very close combination of the Fallen from Destiny that was released years later… Additionally during these years sometimes I unintentionally would create something that eventually helped me to fulfill my new OC world in this past year… like [Redacted] or [Redacted]…
So, after more than a decade, a one special day happened when I decided to try again…
But this story is for the next time…
It was October 2022… I was sleeping and seeing a dream, and in that dream I saw Metroidvania about a war between Kingdom of Tits and Kingdom of Butts… It could be because I overplayed Hollow Knight and RainWorld at that time, but…
I woke up and I was like “he-he funny horny game”. During next few days I was occasional thinking how this game would actually look like if it was real. Hot deserts of Kingdom of Abs were added between first two kingdoms, and so bad ugly creatures who would be a global threat to unite all three kingdoms. At the end I imagined gameplay more like Unicorn Overlord looks now.
Then, I remembered something. I opened one of my drawers and found what I was looking for because It was always there after a decade ‒ a big folder with all of my saved concepts for my first OC world. Barely anything was useful at the end, but at that time I was thinking: “Shall I try again?…”
A couple days latter I announced my new goal, if you can remember that day.
I started brainstorming all ideas for why this world looks like that, why people are horny there and seriously fight for Boobs and Butts, what races can live there, what factions, etc.
Gladly for me, some of such things I already created in years and months way back.
I was shitposting passage from the Bible of Thicc Thighs on Twitter, like this:
Adam and Eve, by the Church of Thicc Thighs:
A Serpent, creature with no legs, and therefore neither Thighs or Ass, was jealous of Eve’s massive Damptruck, that was blessed by the Thigh-God. It convinced Eve to eat the forbidden fruit, and so Eve ate that fruit and eating that fruit gave Eve a pair of huge mommy milkies.
And so Eve was the first to sin, as tits themselves are the sin, and she bears them now. And so Adam was the second to sin, as enjoying tits is a sin, and he enjoyed them.
And Thigh-God looked at that and said:
“You had a massive Damptruck, that was blessed by me. But now you have sinful Tits… and Adam now look only at your sinful Tits, instead of your Fat Ass or Thicc Thighs, that were blessed by me.” And so, Thigh-God then banished them from the Garden of Thighs, never to return.
Since that day we are all sinners, as we all cursed to enjoy these disgusting… sinful… these soft and warm… these beautiful Tits! But I believe that one day we will reject them, together, and be welcomed back to the Garden of Thighs… to the Field of Ass…
or this:
Bible of the T H I C C thighs;
On the first day God said, “Let there be Thighs”; and there were Thighs. And God divided the right Thigh from the left Thigh; and God saw both Thighs, that they were good, because they were T H I C C.
On the second day God said, “Let there be a buttocks that can hold these Thighs together”. Thus God made the buttocks, and divided the right cheek from the left cheek; and it was so. And they were good, because they were T H I C C.
On the third day God said, “Let there be “Taco” between those cheeks”; and it was so. And God saw that it was good, and slapped those cheeks, because they were T H I C C.
On the fourth day God said, “Let there be knees under T H I C C Thighs, and shins, and feet”; and it was so. And God called them legs. And God saw that they were good, because now T H I C C thighs can walk and step on you.
On the fifth day God said, “Let there be belly, and chest, and shoulders, and arms, and face; and let two big tiddies hang from there”; and it was so. And God saw that they were good, but not as good as Thighs. Then God saw Thighs that He had made, and indeed they were very good.
On the Sixth day God blessed T H I C C thighs, saying, “Step on bodies of those who deserve, sit on faces of those who deserve, choke those who deserve. You are my greatest creation and I relish from you”.
Those T H I C C thighs were finished. And on the seventh day God ended His work which He had done, and He rested between T H I C C thighs. Then God blessed the seventh day and sanctified it, because in it He rested between T H I C C thighs.
And you will see why these passages were helpfull…
Additionally, some humanization and r63 fanart I did was helping me to fulfill ideas for races and factions (this is for future devlogs).
So I made a map first. This was THE MOST important part, a foundation for everything. Availability of resources, environmental safety, threats of the Evil ‒ it all affected how races would settle, interact and form nations; how nations and faction would build their cultures and affect others; how story through thousands of years would shape the world it is now. As the Lore was growing more stuff was making sense, most of it unintentionally actually. Like a small fact would fulfill another fact, not just add more. And then I continuously created…
As you read my DevLog 2 and compare the Thigh Bible Passages to what current Genesis/Lore/Premise is, you can see how my inspirations was working. By creating such foundation I made many points of this world more credible: why the world looks like a hot female body besides just “accidentally”; why every person worship for a singular Allmother, and consider some part of her body more sacred than other; why there are evil creatures envious of tits and butts of other hot girls.
My second important decision was to choose a main time period which will be explored and presented. Originally it was a medieval setting, but being fun of Warhammer 40000 I moved far into the future… Then I scaled back because I wanted to keep it all grounded on the same planet. And so there are 4 timelines to present:
Main Timeline.
There will be a lot to explore, so I will leave it for future Lore instead of Devlog but some points are:
It is closer to modern Earth era, with technological aesthetics varying and mixing between 19-20-21th Earth centuries, because some technological advancements of Earth are not possible on this world. Crude Oil don’t exist on Meorenell like on Earth, thus there is still no petrol-fueled automobile boom nor endless plastic bag/bottle factories. The polymer production subsists through different ways, but because they are less-efficient – its uses are reserved for most important industries. Main ways of land transportation would be either Beast-drawn vehicles for short travels, or trains for long ones (many of them are still steam/coal powered outside of cities). Though, electricity was discover already, and started to be actively used: many capital cities are fully powered, with many electric Railway and banned Beast-drawn vehicles to prevent drowning in animal poop; Internet is limited in efficiency as it is brand new technology for now, as much as computers are.
What really dictates technological progress is Herquisition order, with a branch which is in charged of approving or banning stuff (like Adeptus Mechanicus from Warhammer). Most of times they forbid anything that hurts Her Gorgeous Body, hence no satellites or space rockets are made yet – because they all would be made from Her flesh, and that means sending chunks of Her flesh away from Her body, which is Blasphemous; they also forbid any artillery to be used in war for it also hurts Her body, but they allow mining and quarries, because extraction of that material is used for creation, not a result of war.
Smaller Timelines.
Two other timelines that I can venture back to and explore would be Primal and Great Strife.
Primal one is the beginning of the Age of Crumbling, some first centuries after Meora’s passing and birth of all Tribes. Very primitive technologies, less cultural civilization, massive natural disasters in newborn environment, first Envasions of Serpent’s offsprings… and a lot of muscular hot half-naked girls wearing bones and hides of killed dangerous beast…
Great Strife is the end of the Age of Crumbling and the beginning of the Age of Aspects. Medieval setting, so it is an opportunity to dwell into a theme of hot half-naked girls wearing medieval armor.
Fourth Timeline.
The final one, into far far future. Shall I decide to stop working on this World, this should be the ending, so I have nothing to say about it because I don’t want to think about it myself.
Those of you who follow me for a few years already know who are Ardem based on – Ara de Mona, Spider-Vampire-Demon Nun-Nurse, my old OC I haven’t used in many months even before committing to OC World. So I decided to re-give her a greater purpose…
I didn’t change a lot in Ardem design from Ara de Mona design, though I wanted to add carapace during first sketches, alike to crabs, but decided to stray back to entirely smooth skins and give carapace-thing to a different tribe. What I really did is added more explanations to already existing anatomy I never explain with Ara de Mona: how she breath without nose (because mouth is not for breathing!), what are these smaller eyes, how she makes web, etc. When developing personality of Ardem tribe I kept Ara’s personality too – horny and sexually-focused all the way through, the most horniest tribe of all from the start. Combined with insectuous nature, Ardem procreate as much as bees and spiders, with only a single drawback of low fertility rates, which still doesn’t stop them from being the biggest of all tribes.
At first I was considering for Feet Affinity to be higher in rank than Hips and Thighs Affinity (because spiders have many legs), but I also incorporated Church of Thighs from Ara’s background into Ardem society since it is already part of the world to begin with, thus Hips and Thighs Affinity is at the highest for them (and because spiders have huge butts too); but also, the Empire of Hips and Thighs being the biggest of Four Great Nations means Ardem can have a massive land to populate, which would be a problem for any other smaller nation.
When it comes to genetic groups and their personality/coloration, it is simple:
Ardem De are the original design, they are basic, like Ara de Mona. Ardem Va – based of wasps and some bugs from Starship Troopers, and how bloody violent both are. Ardem Al – albino (to compliment red eyes), originally they would be the bloodthirsty ones (to compliment white skin), but since Va already exist I change their personality to a masochist-like. Ardem Do – based on Giant House Spiders that were roaming around my room at the time I was developing Ardem tribe…
Regarding clothing design, it is a mix of Regular Goth, Cyber Goth, some straps and BDSM gear, with a little bit of Neon bits. Additionally, because the Empire of Hips and Thighs has Roman Empire as one of aesthetics, I try to use Roman sandals as a base design for Ardem footwear since Romans used a lot of strap in shoes.
Tofar were one of the first tribes I was thinking about, and they were based on my very old art:
I like tiger girls, and I like fox girls… and thus I like tiger-fox girls. It was a decision without questions to make a whole tribe of them.
At first they had very basic look and I felt bored with them after final concept was finished. However there was enough events happened at the same time which inspired me: the internet recommended me “interesting art” with scp-1471, a lot of artworks of masked girls from artist Koyorin, and The Ancient Magus’ Bride new season was also airing at that season… So I realized that I have to give Tofar that prevalent feature of “bone mask”. Initially it was a full head like scp-1471 one, but then it was shrinked to follow Koyorin example. A little bit later I made Tofar spiky to compliment their masks and make them look more aggressive, but after playing Monster Hunter sometime later and fancying Odogaron paws I changes spike direction downwards, adding more between fingers and toes too.
When it comes to personality and history I always wanted them to be one of two main tribes of Breast Faction, but I also wanted them to be savage and aggressive in their way. So I just started writing and eventually somehow enough was written to integrate both of its features, and two separate groups of Tofar were written in. Some adjustments to personality of Noble Tofar were made because of the Realms of Bosom adjustments (which were results of overall map adjustments), but they are both close to what I wanted originally. Additionally, the more I was progressing other parts of my world (specifically Feet Faction, ideas of Envasions and Cults of Envy) the more fitting place Feral Tofar had for themselves rather than just existing as a different look.
When it comes to clothing design I am mixing Viking fashion of leather and fur with Japanese sexy kimono designs (turning them into fur coats when applicable), inspired from ideas that Tofar alike to Kitrsune fox girls, and the fact that the Realms of Bosom is snowy/cold land fitting for stereotypical Vikings; as well adding random metal pieces here and there (because the Realms of Bosom is the land of metal).
Mawls were the last tribe whose visuals I was working on, but they were also the first whose lore I was writing for.
Originally they were blue-skin red-haired aliens… because I like blue-skin red-haired aliens… But then Mawls became a collection of ideas I couldn’t fit to other tribe, but wanted to: one eye, tentacle hair, hooves, symmetric six fingers, regular horns. The last one is the reason why they replaced previous second main tribe of the Breast Faction (about this in later DevLogs); but considering yellow eyes and how many round shapes in Mawl Bodies (both main color and shape of the Breast Faction) – it fits them well even more. A little later I expanded skin coloration to purple and turquoise, while keeping horns/hooves/nails white to give them more innocent and friendly feel.
Later, at final stages, number six was used frequently in Mawls design: head tentacles divided into six, six fingers, six tentacles on the back, six hoves/back-toes; even eye pupil was divided to six, but I decided to keep it X-shaped instead.
Most of all, Mawls is a good example of my lore-writing flow: I started with the eye, giving it unique point about multiple optic nerves; then it gave me an idea about Mawl brains being smaller because of an eye taking more space in skull; then I wrote how least productive they are as a workforce because of lesser intelligence and attention span; but then I wrote about lesser intelligence making them more positive and friendly (which became part of bigger history for the Realms of Bosom); after I explained their intelligence as a “smart puppy mindset” I also got an idea to add hyper-active and playful traits; so then I explained through chemistry why Mawls are hyper-active; then I got an idea to make them venomous and toxic because of same chemistry (especially considering their unnatural dangerous coloration, alike to Earth’s poisonous frogs), creating a risk of friendship; and so at last I wrote how cuddly Mawls are – idea founded on said risk. After all of that I was expanding in details what was already written.
When it comes to clothing design I was using virgin killer sweater as a basis, expanding it to any sweaters (mainly because I already wrote how Mawls love fur and hair of other creatures), a little bit of Mongolian aesthetics seeping from the Realms of Bosom, and some little hippi aesthetics as a reminder about friendly Mawl nature.
Yamervas are based on my Chicken-Witch OC – at least the one I always wanted, but never even started to create in two years since first idea came in… so there is nothing to show about her.
I had some ideas about specific important characters in the world and their personalities, thus initial Yamerva sketches and lore were based on these ideas more than on original Chicken-Witch. Yet, visual development of this tribe was long and messy, results never satisfying. At some point I decided include many other birds for coloration (mostly predators, like owls, hawks, etc.), but when I was changing their face (again) I got an idea to combine all popular night creatures – Owls, Bats, Moths; elements of each you can discern, and some of these elements turned Yamervas into supreme predators.
As you can see, plumage design variation I really liked in the end was “top-heavy but bottom-clean”, though wings and feathers still were questionable in their style, and in some variants arms were heavily haired (not even feathered) like of moths. However, after seeing Chimera Falin from Dungeon Meshi, I got an insight on what to draw… and so you can witness a final version today.
Personality changes were minimal. You see Yamervas what they are always meant to be, it is just they were much more egoistic at some point: cared only about themselves and maybe some family, but never about own tribe and especially about Meority in general. However it didn’t fit with other traits, thus I replaced Egoism with mere Arrogance.
I don’t remember why I decided for Yamervas to have low female demographic. I think I wanted to expand on the fact that females are bigger and stronger than futales (which was an idea from the start).
Choices around clothing design are arising from lore this time: Yamervas believe themselves to be deserved only the most exquisite and opulent stuff, including what they wear: fine silk and a lot of gold, especially gold, very gold – because it is a rare noble metal directly from the body of Allmother (twice noble indeed). Hence they also don’t wear trophies of the Serpent’s creatures like other militant tribes (Tofar for example) – these are cursed and not of holy origin. I also fancied idea Black Tape Project to be used for Yamervas, because… its hot… and oozing with elitism.
Yamervas are great example how I incorporate some real words in a world where they wouldn’t exists even if people there speak all Earth languages – because these words are related to mythology, folklore or religion; words that exist to describe a specific events, characters or concepts which might not exist on Meorenell. Two of such words were “Harpy” and “Valkyrie”.
I was thinking to use “Harpy” specifically for married Yamerva futales, but this use was not meaningful enough, so I chose “Valkyrie” after researching: overall representation is close, especially in poems where they would serve and bodily satisfy and bring mead with food to their chosen heroes – which is everything married Yamerva futales would do for their beloved Wifes, when not participating in a war or hunt.
Find proper use for “Harpy” was more problematic for some time; I understood that in some places/times Harpies were considered violent bringers of punishment, serving directly to Zeus – which indeed close to personality of Yamervas who see violence and revenge against enemies of Meora (and her children) as a life purpose, but it was not enough to find proper use of this word. However, while researching Valkyries and reading about Old Norse language I found a word “Heri”, which translates to “army” – a word which perfectly describes main purpose of Yamerva clans – to breed army. Thus I combined words “Harpy” and “Heri”, giving a name to Herpi-Clans.
Even title “Jarl” was re-used for a chief wife of Herpi-Clan (but now it is called Yarl to keep in line with tribe’s name).
If you can recall first devlogs, Zemali origin is the tree-people race I imagined long ago.
Of course they change a lot compared to what I was imagining back then, but what especially affected their final design is my fanart of Ivern I did in 2018, which I still like. It was very close to what I wanted to do with them.
Although at first Zemali were supposed to have different horns, the ones that Mawls have now, but I wanted to use deer/moose horns for someone, so I came back to Ivern design. As well they were supposed to be the second major tribe of the Realms of Bosom, however a joke about their chests being “flat as a board” was always on my mind, and so Zemali passed down this position to Mawls as well. When Thigh Region became the most fertile and safe land of Meora’s body it was bonding well with Zemali abilities and personality, thus they became the second major tribe of the Thigh region… a flat chest doesn’t mean a flat bottom after all.
Though they are not always meant to be that peaceful. At first I wanted their nature to be very antagonistic and violent, similar to Tofar, but a number of aggressive tribes was getting too high, as well as there was no weak and frail one. Thus I scaled back Zemali personality to that of a calm tree, though there still some traces left in their Lore: Belligerent Elders and appeal in raw animal meat and blood for consumption.
When it comes to clothing design, I wanted to give someone simple robes, dress and tunics alike to ancient Greece, ancient Rome, ancient Egypt, etc. Zemali became a good choice for that: these clothes are light and guileless in design, befit to innocent tree-people.
Every self-respectable fantasy world has a race of lizard girls… so I did one.
When I started sketching Shunai I remembered about my Sobek Artwork, so I was thinking a lot about a crocodile-based tribe. At the same time time I couldn’t find proper use of head decorations from one of races in my old OC world (re Devlog 1), thus I gave it to Shunai after some thoughts. Later it made me think of Shunai as butterflies for some reason, so it explains a lot about their final coloration, and as a result they got a carapace-like skin (instead of pure lizard-type scales), something which originally intended for Ardem. Likewise Shunai design was affected by Drells from Mass Effect – at that moment I was replaying Mass Effect trilogy and Thane was as hot as I remember him. If you look carefully you will notice that Shunai abdomen is heavily resembles my drawing of Hornet from Hollow Knight… because it is the same tummy – I wanted to check how it might look and thus I tried first on her. I was thinking to add some old-fashioned dragon-spikes after sketching, but Tofar already had that feature in their design by that point, and it would contrast with colorful scutes too much anyway.
Herquistion headquarters are located near the See of Birth, and of two main Tummy tribes Shunai are the only ones who were befit to be heavily involved in its history. Thus Shunai Lore is… complicated and messy as much as the Lore of Herquistion and the Hegemony. All three are interconnected, changing many times because another one would change many time for random reasons. As well is Shunai personality is not what it was at first: it had many contradictions and reverse points, in general closer to Yamervas in some ways, but the key detail was always their zeal. A lot was trimmed and re-written to make sense out of it. If I combine all that was written for Shunai their Lore probably would be more than twice bigger of what you can read now. Most of cut out Lore was given to other Tribes, some was moved to a different topics (history, etc) and some was forever deleted.
Now I tell about their clothing design… I wanted to do cowboys… and pirates… but I couldn’t decide a Tribe that would wear any of that, so I combined cowboys with pirates and gave that design to Shunai. Whatever I accomplished you can witnesses.
Base idea for Ralamians was “chocolate elf-girl with blonde hair” and it was certainly not inspired by various cultured animations where evil dark elf queens get surrounded by big muscular orcs and then get… educated about friendship and love…
At first they of course had basic look, thus “four arms” trait was given to them, though I was thinking to give it to Ardem sometimes as they are insect-alike. During sketching I elongated Ralamians to make them look more Elf-ish, but when I finished doing that I forgot to adjust their height on measuring lines, though I liked this result and kept them tall as they are now (second tallest tribe).
It was also not long after I did Princess Luna Artwork, which inspired me to shift Ralamian hair coloration into more unnatural, and luminescent. Still they were too normal even after this, but I t was as well not long after I finished Outriders game, and local aliens there had a gaping split in the middle of their chests, so I was sketching around with this idea to see if anything interesting happen… and it did.
Then of course I tried to explain why Ralamians have these gems for biological reasons. Making them closer to minerals and be full of metals was the simplest path. Considering that almost every rock on Earth is made of Silica I checked that element first, and stopped there because it is already considered one of the best possible elements to produce life after Carbon, but also there were already many fictional aliens made of Silica (like Xenomorph). Though the main problem of pure Silica organisms is the byproduct of breathing: it would be SiO2 – which is just sand… And thus Ralamians are mix of Carbon and Silica biology, but as well I found solution to my first problem of explaining why Ralamians have these chest Gems by turning them into external organs which remove SiO2 from their bodies (otherwise they would cough with sand).
Later I expanded their biological abilities with bioelectrical field they can use for mind-sharing based on the idea of Silica being a starting material for computer chips, which also helped to expand on their individualism, selfishness, logic and other stuff. Though, as there is a tribe with exceptional long lifespan, there should be a tribe with an exceptionally short one… being elf-alike it would be too stereotypical for them to live long, and I used too many elf stereotypes already, as well I have a good explanation for a short lifespan which also expands into gem and crystallization theme.
Clothing design was more specific this time. As being the second Major Tribe for the Feet Faction, I decided to hide curve and lines of Ralamian legs as little as possible no matter faction/affinity, which does mean upper body attire can be baggy and casual. Too I’m trying to involve vertical lines as often as needed to compliment their long slim bodies. The best combination became a mix of modern sport/urban clothes (including hoodies) with lingerie and Victorian attires. Too I employ hairstyles exclusively with very long bangs/fringes to make Ralamians look either haughty or shy.
Alike to Yamervas, Dova are based on another unreleased OC: Dullahan Moose-Minotaur. OC herself became an Aspect, while her original personality and physique bestowed upon this tribe. Though, at the moment of sketching I already gave Moose Horns to Zemali, thus Dova were hornless for some time. Ruefully, I don’t remember why I decided to make them aquatic, but later I used some facial features of water race from my first OC world for Dova futales.
Nevertheless, making Dova an aquatic-base specie was a good development point. Being so benevolent and kind towards little tribes to the point where these would not just look past Dova aquatic biology, but also seek protecting and help from them (except for those who met Dova female at a wrong season of course).
Considering they are water-dependent, muscular and caring for other people, Dova have reasons to be the second major tribe inside Abs Faction: Sea of Birth, which is holy, and adjoining Seas are home-waters for Dova, with a lot of people to help and protect (not like anyone there in danger anyway), and of course not least important – muscular Abs…
It is natural for species of Dova measurements to have smaller population than other, but bravery and kindness leads to sacrifices, and such is the result in dwindling population. They are the All Might on Meorenell after all – never afraid to fight, to protect, to help, to be challenged… to flex their girthy oily giant muscles…
As you notice, Dova do have horns now, compared to a final sketch, because I was just thinking that I already have common twin-horn tribes in plenty (Ardem, Mawls, Zemali), but what about unicorns? Thus, after designing it a little bit more, Dova not only got their horns back, but now they are somewhat functional for swimming. As well you can notice Dova are not hairy as on a sketch. And that’s because later I was thinking from biological perspective: these hair would constantly get inside gills and stuck there, they would be too heavy for swimming, and mold would start growing inside such huge mane from so much moist. Thus I redesigned hair into frills – from head to tails. Except frills you can see dropping down from arms were originally intended for Shunai (including for legs)… yet, my final decision changed. Combined with a colorful contrast between limbs and body it makes Dova look like old comic superheroes, which befits their personality.
Then, these frills influenced clothing design for Dova: it would be very uncomfortable to wear most of common “human” designs, maybe even painful, especially upper body. Too, primary choice for an aquatic tribe would be something light and minimum, to not slow swimming, nor mold from continuous wetness. So, after some consideration, shawls-only upper body became cultural norm for Dova (and loincloth or loose panties for lower body). Not only they conceal enough intimate parts, but also protect frill from dirt during swimming, store some moisture on land for a short time, and easy in design to mass-produce and replace when it starts getting dirty and colorless.
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Ah, yes: Dova feet are hippo feet.
09/12/2024: Added “DevLog #10: Ralamians” and “DevLog #11: Dova”
01/10/2024: Added “DevLog #9: Shunai”
01/09/2024: Added “DevLog #8: Zemali”
01/08/2024: Added “DevLog #7: Yamervas”
16/07/2024: Added “DevLog #6: Mawls”
27/06/2024: Added “DevLog #5: Tofar”
02/05/2024: Added “DevLog #4: Ardem”
21/04/2024: Added “DevLog #3: Timeline”
25/03/2024: Added “DevLog #1” and “DevLog #2”